First of all, let's start with my central argument: Violent Video Games impacts children brain and should be banned.
Here is why:
C1: In the 2008 Harvard Study named Grand Theft Childhood, had found a shocking number of correspondent playing violent video game. 68% of boys and 29% girls had played at least 1 "M"-rated game during last 6 months. These games often reward player for conducting and stimulating violence actions, and thus enhancing their ability to learn ways to be violent. Studies have suggested that player playing violent video game exhibits more violent/aggressive behaviors when comparing with players that play games that punishes violence. Violent video games desensitize players to real-life violence. It is common for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain, which is associated with desensitization to violence and increases in aggressive behavior. (Chronic Violent Video Game Exposure and Desensitization to Violence
C2: medical study
In a study done by Indiana School of Medicine, a neurological approach was taken to examine the impact of violent video games and violent vocabulary on one's cerebral cortex and neurological chemical responses.For the study, 28 healthy adult males, age 18 to 29, with low past exposure to violent video games were randomly assigned to two groups of 14. Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following week. The second group did not play a video game at all during the two-week period.Each of the 28 men underwent functional magnetic resonance imaging (fMRI) analysis at the beginning of the study, with follow-up exams at one and two weeks. During fMRI, the participants completed an emotional interference task, pressing buttons according to the color of visually presented words. Words indicating violent actions were interspersed among nonviolent action words. In addition, the participants completed a cognitive inhibition counting task.The results showed that after one week of violent game play, the video game group members showed less activation in the left inferior frontal lobe during the emotional Stroop task and less activation in the anterior cingulate cortex during the counting Stroop task, compared to their baseline results and the results of the control group after one week. After the video game group refrained from game play for an additional week, the changes to the executive regions of the brain returned closer to the control group. Stroop task tests an individual's ability to control cognitive flexibility and attention."These findings indicate that violent video game play has a long-term effect on brain functioning," Dr. Wang said. "These effects may translate into behavioral changes over longer periods of game play."
Violent video games directly impact one's social personality thereby amplifying aggressive actions making those who play violent games more likely to experience feelings of violence or tension toward others therefore putting them at a higher risk for violent crimes. These same games also sensationalize war, violence, sexual assault and other criminal activities. The goal for the censorship coalition is to restore moral boundaries for modern society by banning the selling of games that encourage such criminal actions across the marketplace especially to minors in order to promote a virtuous society
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